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10975 Introduction to Programming

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5 dagar
36 950 SEK Momsfri
Nästa tillfälle: Efter överenskommelse - Distans
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Kursbeskrivning


In this 5-day course, students will learn the basics of computer programming through the use of Microsoft Visual Studio 2013 and either the Visual C# or Visual Basic programming languages. The course assumes no prior programming experience and introduces the concepts needed to progress to the intermediate courses on programming, such as 20483B: Programming in C#.
 
The focus will be on core programming concepts such as computer storage, data types, decision structures, and repetition by using loops. The course also covers an introduction to object-oriented programming covering classes, encapsulation, inheritance, and polymorphism. Coverage is also included around exception handling, application security, performance, and memory management.

Module 1: Introduction to Core Programming Concepts
This module provides background and foundational information on how computers process information, discusses the different types of applications that a programmer might be creating, and then provides information on how code is compiled and interpreted by a computer
Lessons

Computer Data Storage and Processing
Application Types
Application Life-Cycle
Code Compilation

Lab : Thinking Like a Computer

After completing this module, students will be able to:

Describe computer data storage and processing concepts
Describe application types
Describe the lifecycle of an application
Describe code compilation

Module 2: Core Programming Language Concepts
This module covers programming language syntax and the importance of using good syntax and following the syntax rules for the chosen language. This module also discusses the core data types and how to store these data types in computer memory by using variables and constants.
Lessons

Syntax
Data Types
Variables and Constants

Lab : Working with Data Types

After completing this module, students will be able to:

Define syntax
Explain the different types of core data used in programs
Declare and use variables and constants in a computer program

Module 3: Program Flow
This module covers how code is executed in a computer program, such as top to bottom, in structured programming and branching in code execution. The module teaches these concepts through the use of functions, decision structures, and looping constructs.
Lessons

Introduction to Structured Programming Concepts
Introduction to Branching
Using Functions
Using Decision Structures
Introducing Repetition

Lab : Creating Functions, Decisions, and Looping

After completing this module, students will be able to:

Describe structured programming
Create and use functions in your code
Create and use decision structures
Create and use looping structures

Module 4: Algorithms and Data Structures
This module introduces the concept of an algorithm by examining a daily routine such as a morning routine for getting up and going to work, outlining all the steps required including the decisions to be made as the routine progresses. The module also discusses how to translate these set of steps into pseudo code for evaluation of the algorithm that will be translated into actual code.
Lessons

Understand How to Write Pseudo Code
Algorithm Examples
Introduction to Data Structures

Lab : Working with Algorithms and Data Structures

After completing this module, you will be able to:

Transfer problem statements into pseudo code
Create algorithms
Translate pseudo code into programming code
Create simple algorithms in code
Create data structures to store data

Module 5: Error Handling and Debugging
This module helps students understand that errors are a part of programming and they must understand how to anticipate errors, handle those errors in code, and present a good user experience with a program. This module introduces structured exception handling as the mechanism to deal with errors.
Lessons

Introduction to Program Errors
Introduction to Structured Error Handling
Introduction to Debugging in Visual Studio

Lab : Implementing Debugging and Error Handling

After completing this module, students will be able to:

Implement structured exception handling
Debug applications by using Visual Studio 2013

Module 6: Introduction to Object-Oriented Programming
This module covers an introduction to the concepts related to object-oriented programming (OOP). The content has been split across two modules with this module focusing on basic OOP concepts that will provide sufficient knowledge to understand complex data structures starting with structs and then moving onto classes. This module helps the students gain an understanding of how to encapsulate data and related functionality within a class.
Lessons

Introduction to Complex Structures
Introduction to Structs
Introduction to Classes
Introducing Encapsulation

Lab : Implementing Complex Data Structures

After completing this module, students will be able to:

Create and use structure types
Create and use basic class files
Choose when to use a struct vs a class

Module 7: More Object-Oriented Programming
This module teaches students about inheritance and polymorphism in classes and function overloading. Function overloading and polymorphism can go hand-in-hand as often times when you inherit from a class, you want to override or change the existing behavior to suit the needs of you class.
 
The module also provides an introduction to the base class library in the .NET Framework so that students can start to think about the existence of functionality in other class files and how they can search the .NET Framework to find this functionality and take advantage of it.
Lessons

Introduction to Inheritance
Introduction to Polymorphism
Introduction to the .NET Framework and the Base Class Library

Lab : Implementing InheritanceLab : Implementing Polymorphism

After completing this module, students will be able to:

Use inheritance in OOP
Implement polymorphism in your classes
Describe how the base class library is constructed
Find class information by using the Object Browser

Module 8: Introduction to Application Security
This module helps students think about security in their applications. This module introduces the concepts of authentication for users and also introduces the concept of permissions for the code that is running on a computer. It explains that operating systems might prevent certain aspects of the program from executing, such as saving a file to a directory to which the user running the app might not have permission to write. The module briefly covers code signing and why programmers might want to consider using code signing.
Lessons

Authentication and Authorization
Code Permissions on Computers
Introducing Code Signing

After completing this module, students will be able to:

Describe how authorization and authentication work
Describe how to apply access permissions for executing code on a computer
Explain how code signing works

Module 9: Core I/O Programming
This module introduces some core input/output (I/O) concepts that programmers will use while creating applications. Starting with console I/O, this module introduces input and output to the Console window.
 
The module also talks about reading and writing files, which is an important concept to know because applications work with the files on the disk systems on computers.
Lessons

Using Console I/O
Using File I/O

Lab : Core I/O Programming

After completing this module, students will be able to:

Read input from a console
Output data to the console
Read and write text files

Module 10: Application Performance and Memory Management
This module enables students understand that memory on a computer is a finite resource. It talks about how good application design and good coding discipline with memory conservation and memory management will help programmers learn to develop applications that users will like. This is because these applications will be fast, responsive, and do not negatively impact other applications.
Lessons

Value Types vs Reference Types
Converting Types
The Garbage Collector

Lab : Using Value Types and Reference Types

After completing this module, students will be able to:

Implement value and reference types correctly in an application
Convert between value types and reference types
Use the garbage collector

 

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